Writing Exercise: Spelling Games

Image acquired from the Internet Hive Mind

I text with a sister every weekday morning. She homeschools and our little exchange gives her a bit of adult-time every day while letting me stay in touch with family. At the start of February 2022, she texted: “Good morning, we are trying to do a month of spelling for Feb. and to fix our sleeping patterns.”

As a writer and reader and tax preparer in the middle of tax season, sleeping patterns suggestions would be an exercise of speculative fiction on my part so decided my goal for the month would be to send her a spelling game every day we text. This means the goal was to find or create 20 spelling games. I decided the collected materials could make a good writing exercise – how to do spelling games to help your writing and vocabulary. Many of these games are available as small electronic apps and/or have teacher materials available online.

I’ve also gave suggestions of where these can cross-topics outside of the typical “English” subject, since that is important for teaching.

Twenty Spelling Games with Variations
1. Hangman – (See above illustration)

2. Pictionary – a great board game for the whole family. Where art and vocabulary meet.

3. One Letter at a Time – Change a three (or more) letter words to another word, but every in-between stage also must be a word. JUG-BUG-BOG-DOG
Variations: (a) Encourage the older kids to create base start and stop for the younger kids (my sister’s kids range from kindergarten to teens). (d) Another option is option is having a middle word they must go through, like LOG. (JUG – LUG – LOG – DOG) (c) Instead of an unspecified number of steps (with the goal of as few possible between the first and last word), have a fixed number of steps like 5, 10, or 20. (5 STEPS – JUG-BUG-LUG-LOG-DOG) (d) Fourth variation, have some of the steps have letters already filled in (PREFILL – JUG – _O_ – DOG)

4. Describe This – Take an item and write down the five senses, and each person going around gets to describe one thing (since this is spelling and not just vocabulary and art related, they have to spell the word). Can’t repeat senses until all five are used. At least three times around, so they start working on harder descriptions. Helps with art because you start to really LOOK at things. Can also help with panic attacks and sensory issues as a grounding exercise. In addition, it crosses with science in observation skills and describing an object.
Variations: (a) You might have the older kids be limited to scientific words and descriptions. (b) Other ways to make it harder for the older kids, their words must have a minimum number of letters and/or syllables. Ages 0-6 can have any number; 7-10 at least two, over 10 three or more. Or whatever age breaks work. (c) As a writing, instead of head-to-head, fold the paper into quarter length-wise, write the five senses, and fill in three columns. Then flip the paper over and write a paragraph of prose (or poetry) either with a creative writing description OR a scientific description. At least half the words on the front should be used in the paragraph. The prose paragraph could also be a product review, instead of a creative writing or scientific description, like for Amazon or a Google review. Writing reviews is a growing skill set many people are developing.

Sister texted: “The kids like that game idea, since it is similar to the group stories they write.”

5. Cyphers – Cyphers are the place where math and spelling met. Toss in history because the games (in newspapers) nearly always are quotes (which is also cultural indoctrination). After introducing the concept of cyphers, at the start of each history section, have a famous quote by a person in a cypher. I was thinking they read the opening chapter – you find a quote you like and make a cypher for it. Easy ones at first, where you just move each letter one or two spots in the alphabet. I bet a lot will be online, especially since this is a standard newspaper thing in the games section. A great time to introduce cyphers is WWII and/or discussing the Indigenous codetalkers (any code can be broken, so US used codetalkers from the Native nations including Navajo, Cherokee, and Comanche).

6. Scrabble – The most obvious board games for spelling is Scrabble.

7. Subtract One / Add One / Permutations – Start with a word and subtract a letter. Make a new work – you can jumble the letters to create a new word. If the remaining letters don’t form a word, then remove another until you get a word. Less points if you skip a level (Reverse for add one). Example: meant – name – man – am – a / (alternate path) meant – tame – mat – at – a. Starting words with common letters work best – I – in – tin – thin – hints. Math can be a related subject you call the game permutations, tying the concepts to matrix and multiplication.

8. Wheel of Fortune – Board game and video game. You can create your own if you want. Teaches common letters and the importance (and difference) vowels bring to the table. Cultural training in common phrases. Looking on Amazon (in Feb 2020), there is a board game, a mobile app, and a puzzle challenge book for the Wheel of Fortune. At the website, teacherspayteacher.com there are several Wheel-of-Fortune type games for free.

9. Word Jumbles – Where all the letters are there for several words. The solve area has circles for the jumble answer. A standard newspaper challenge.

10. Foreign Roots – This is more a research game (for people who like to go down rabbit holes). Take a word that breaks normal spelling or grammar rules and find out why. Things like goose becomes geese (from Proto-Germantic), but the plural of moose is moose because moose from the Algonquian language (the Innu people of Quebec Canada). This spelling game is very much tied with History.
Variations: (a) you can focus on Latin Roots to get a strong tie-in to science, especially biology and the naming of animal species.

11. Draw the word / Spell-Draw – Tree, running, red. Make the word into a picture. Where art and spelling meet. To create these pictures, the artist must concentrate on each letter.
Variations: (a) Nouns for the younger group, and verbs and adjectives for the elders. (b) If they get a vocabulary list each week, you could have them choose one word from it to spell-draw. (c) Use this concept to introduce concrete poetry (if unfamiliar with it, search for “concrete poetry examples” in the images part of an online search). Concrete poetry can describe the thing in poem, prose, phrase, or just writing the components parts. Like a tree could be Trunk, branch, life – OR green growing tall, hard rough brown, climbing reach sit – OR I never seen a thing as lovely as a tree (writing around the outline form of a tree.

12. Crosswords – They are available for all ages, and specialize in topics like history and science.

13. Boggle – Available in board and electronic game version.

Sister texted: “We like Boggle. They put it on the tables in the waiting room at the spelling bee.”

14. Tongue Twisters – Fox in Socks (by Dr. Seuss) is a book example. The fun part will be the kids creating their own after being introduced to the traditional examples.

15. Spelling Train – The last letter of the first word is the first letter of the next word. This concentrates on the first and last letters, which is how humans read. Zebra – armadillo – octopus – songbird – dog.
Variations: (a) theme (like animals); (b) number of syllables required and/or minimum or maximum number of letters in each word; (c) at least one (or more) words from this week’s vocabulary list before the train is complete; (d) a set number of words in the train (like 100 words required)

16. Word Roundups – A matrix of letters appears in a square, the object is to find the words from a list appearing below the square of letters. The words may appear forward, backward, going up, going down, or even diagonally. Newspapers often have a theme for the challenge, and the letters remaining un-circled will be the answer to the theme. This type of puzzle really concentrates on the letters of a word.

17. Rhymes With – Concentrates on words rhyming. Start with a word and see how many words you can come up which rhyme with it. Can be fun to discover words which rhyme which don’t look the same when spelled; and words which look the same when spelled and don’t rhyme. Overlapping this game with studying Shakespeare or historical poetry, can show where changes in pronunciation have happened in language drift.

18. Bananagrams – A spelling game available for sale.

19. Overenunciation – When speaking, concentrate on saying every pronounced consonant within the word. This is a speech therapy as well as a singing exercise, and helps clean up many accents. It also helps with spelling since the speaker, when writing the word, can hear all the letters in their head. When singing (and in many accents), the end letters are dropped. “Go(d) is goo…(holding ooo).” “I lo(ooo) yoooo. You R beau-i-fu.” Better singers include the closing consonants, making the song have clearer meaning. As a game, it is fun to use this when reading songs, poetry, or even plays. “I aM GoING ouT To THe SToRe.” Be prepared for the kids to use this as a teasing method for several days after the game happens – Overenunciation is a habit which is easy to develop.

20. Head Pop – This is a word association game. Come with a stack of words – the word is read and the group has to come up with an immediate response … and spell it. Apple – Red. Mouse – Cheese. You can have each child take a turn reading them with all responding or have each child respond in turn. The challenge is the words popping into the head might not be the easiest to spell – usually they are simpler words during quick association, but not always.
Variations: (a) Synonym – the word has to mean the same somehow. Apple – Fruit, would work, but Red would not. (b) Antonym – opposite meaning. Mouse – Elephant.

WRITING EXERCISE: Play a spelling or vocabulary game today. You can choose one of the above, hit the word puzzle section of the newspaper, or play a word app on your phone. Comment below on what game you played, and if you learned anything new playing it.

Flash: Roll to hit the ceiling

Photo by Alperen Yazgı on Unsplash

“Roll to hit the ceiling.”

Jeremy looks at me. “You’re kidding, right?”

“Nope. The building you guys have been fighting in has taken a lot of damage. It isn’t a roll to hit the ceiling so much as to not hit a structural wall on the way up.” The superhero team had been fighting for most of the session and thrown everyone and their brother through the walls. “Roll to hit the ceiling, just don’t roll a one.”

Shaking his head, the player of only flying character of the group picks up the twenty-sided like his super strength PowerPal picked up my official big bad of tonight’s session, cocky and confident. He rolled it with a smirk. “Satisfied?”

“Dude, you rolled a one,” says Emily, whose character just got paused on the countdown to negative ten thanks to a hail mary power throw by the group’s healer. Two more points damage and she would have been rolling a new character tonight, as it is, zero isn’t exactly out of the woods even with most of the bad guys minions unconscious or disabled. She watched everything like a hawk.

“Wait, what?” Jeremy picked up the die and confirmed a one. “Bad die, into the dungeon with you.” He tossed it into the little prison the group sets off to the side during games. “So what now?”

“See if you noticed.” I respond. “Roll … perception, wisdom bonus, not intelligence.”

“That’s my dump stat.”

“Don’t care.”

Jeremy wanted to play Superman, but limits applied for game balance. Fortunately a low perception and wisdom works well for how he normally played. “Um, a five.”

“You fly up through the ceiling, clipping the structural wall on the way out, dragging the alien Black Cringe up in your wake, flying to … outer space you said?”

“Yep, going to see how he likes being dropped from orbit. That should do like ten thousand points. Let’s see him heal that.” Jermey leans back on the sofa, crossing his arms.

“Okay, it is going to take you about…” I roll a die behind my screen, “seven rounds to get high enough for that. And will be another two rounds to fly back.” I move paper around, flipping over Black Cringe. That would be one very dead guy soon. “So you are out for the next nine rounds.” I make a mark on the back of the defunct big bad sheet, noting nine rounds. “That is going to take a while to sort out with everyone else. Do you want to make the pizza run now?”

Jeremy shakes his head, confused. “I thought Emily would be doing that like normal. It’s not like she is going to be doing anything, just like always.”

“Hey,” Emily protests, “just because I don’t make tanks doesn’t mean I’m useless.”

“Watch it, Jer.” Mark says, he who is Emily’s boyfriend. Unlike most couples, the female of that romantic team drags the male to the game, but like most sacrificial significant others doing the roleplaying thing with dice, he always volunteers as the healer. We try very hard to ignore their discussions of the roleplaying things without dice she will do at home as a reward for his actions in our RPGs. “My turn to cover, right?” At Emily’s nod, Mark drops a twenty on the table.

After tossing in his ten, Chris tears a new sheet out of his gaming diary. “Mushroom for you, right Erin?” Being the DM, I don’t have to pay. Our group uses that as an incentive to keep someone in the big chair. I nod, before concentrating on making notes and figuring out what happens next.

Andre adds his ten to the pile. “Veggie and a bottle of Pepsi. If there is money left over, grab some ice, I emptied the ice tray earlier.”

“Whatever.” Jeremy grumbles, pulling out his wallet. “Meatlovers, and here is the extra three dollars for that. Mountain Dew as the second bottle.

“You okay with that Erin?” Chris asks me.

I shrug. “I brought cream soda last week. There should still be some left unless Andre drank it.”

“As if.” Andre snorts. “I don’t have blood vessels. I have a caffeine circulatory system.”

“Don’t we all.” Mark winks at Emily.

I shake my head. “I wish.” My friends know I can’t have caffeine. Tomorrow, after today’s long session, is going to suck at work.

Phone call made, Chris counts the money. There isn’t enough to cover a tip, but since we aren’t doing delivery this week, the small amount of extra will be enough to cover a bag of ice and maybe some cookies from the Mexican bakery next door to the pizza place. What kind will be Jeremy’s call as the “volunteer.” Emily usually brings back a vegetable tray. With Jeremy doing the run, I expect a pile of Orejas and some Yoyos. He has the best job of all of us, so he likely will dump in some extra funds to get everything he wants. Not that the bakery is expensive, Jeremy eyes are always bigger than our group’s mutual stomach.

Once out the door, I pull the group back into the campaign by rattling some dice. “PowerPal had the last action of the round, except for Emily.”

“I lie there NOT bleeding this round,” she smiles at her boyfriend. “Thank you SuperAid.”

“Well, the building falls in. Everyone takes three D ten damage.” I roll the dice outside the screen for extra oomph. “Fuck,” escapes my lips. “Ten, nine, three. Twenty-two points of damage.”

“Well, I can’t dodge that.” Emily says. “Dead.”

“Um, can we dodge for half?” Chris perks up, half raising his hand, taking the meta hint Emily just gave the group.

“Sure, but it is difficulty 15.” I smile an apology. “You are inside the building.”

“Ten.” “Seven.” “Fourteen – hey babe, look over my sheet and see if I missed any bonuses.” Emily confirms that Mark did not.

“Okay, everyone takes twenty-two points. The three stories above of the lobby fall down. SuperAid you dodge a ….”

“I’m at negative eleven.”

“You don’t dodge a group of filing cabinets. They fall on top of you. It’s from the second-floor doctor’s office. Buried in medical paperwork, the very nightmare you sought to escape when becoming a superhero.”

“No, not the healer!” Chris protests.

“I’m sorry guys, but to heal Emily last round, I didn’t heal myself.”

“How are you doing MetalMan?” I ask Chris.

“To be honest, worse than SuperAid.”

“Really?” I’m surprised, as Chris’ character’s invulnerability could rival PowerPal’s.

“Yeah, well, I was fighting the two minions with swords, so I had shifted my invulnerability to sharp physical weapons.”

I close my eyes, sighing. “So, bludgeoning.”

“Yep, double damage.”

Game balance was a harsh mistress. His invulnerability was good, but he could shift it around to be even better against specific threats, but that left him weakened against other threats, and he had declared a switch from energy to sharp weapons when the sword minions closed after Firebrand had been defeated by Andre. I might get a Total Party Kill (TPK) by accident.

“I need something heavy to land on you … a wood desk?” I tap my chin. “No, I got it. The bathroom toilets landed on you.”

“Oh, shit!”

Everyone laughs.

Chris flips over on the floor to face his high school buddy on the opposite side of the couch from Jeremy’s character sheets. “Andre, you are the speedster, can’t you use your extra action to maybe grab us? At least SuperAid, so he can bring us back from the dead?”

“Maybe…” Andre looks over his sheet. “I used the extra action earlier, and most of my movement, but I might-could, if I activate my surge power.” He glances my way, raising an eyebrow.

“How many extra activation points do you have left?” Maybe I could avoid a TPK. I never had one before and really don’t consider it a mark of good DMing. But the dice were working hard against me today.

There needed to be a chance of losing, otherwise the winning isn’t as fun. To win, they do need to actually win. And while I do a lot of tweaks behind the screen to create the feeling of a great story, I rolled the dice outside the screen this time the storytelling impact. Ugh.

“One.”

I rub my forehead. “Remind me how the activation works again.”

“I need to roll versus my will.”

“How is your will doing?”

“Not taking into account the twenty-two points of damage?”

I consider a moment. “You didn’t dodge successfully. How did that happen anyway, don’t you have a plus 20 or something?”

“Plus eight, I rolled a two.”

“Of course you did.” I sigh. The dice really are hating the players right now. “But sure, not counting the damage. If you can power surge and get out of the building before it collapses, you won’t be taking the damage.” I hate backtracking actions like the dodge, but the TPK is worse.

“Okay, then my will power is … one for what is left in my activation powers …. And another three for health, I’m at half my hit points … plus a plus two for wisdom. So six at the moment. I need to roll a six or less.”

Normally his will powers are above twenty and he doesn’t need to roll at all. It will be tight but doable. “Sounds right. No added difficulty. Do you have any inspiration so we can have an advantage roll?”

Andre shakes his head no.

“Alright then. Go for it.”

Andre rolls. “Now I get a nat 20?”

“Don’t you fall unconscious when you use the last of your activation points and your power runs out?” Emily inquires as she returns from the kitchen with a cooler to act as an ice bucket for when Jeremy gets back.

“Fuck,” Andre curses. “Yeah, I fall unconscious.”

“Whistling Wind trips on the broken tiles where he had slammed Firebrand, draining the last of his superspeed. He doesn’t even feel the roof falling on him.” Getting an idea, I pick up my backpack and rummage through to see if I brought a particular supplement. There was no reason for me to have done so, but maybe … AHA! “How many hit points do you have left?” I ask while pulling out the multi-verse supplement.

“Negative four.”

“No way PowerPal will be back before you bleed out.” Not even a single round had passed since Jeremy left.

“Nope.” Andre picks up his character sheet and wads it into a ball. “Actual D&D next, or should we try Vampire?”

The players start reaching for their backpacks and carryalls.

“Hey,” I smile evilly, “What is everyone doing?”

Chris looks up at me and sees my expression. Cautiously he says, “We are all dead, shouldn’t we be making new characters?”

After staring at me a moment, Emily and Mark glance at each other. “Oh, no,” they say in unison.

I lift the supplement so they can see the title.

Emily rubs her hands together gleefully. “What do we see?”

“White, glowing white as far as you can see. Beside you are your fellow supers, just Know-it-All, SuperAid, and MetalMan right now. Whistling Wind, you will show up when you finish bleeding out. A figure in black robes, carrying a scythe approaches.”

“Hell, ya!” Andre claps his hands.

Chris frowns, shifting in his seat. “It won’t be fair if Jeremy can’t play.”

“Don’t worry.” My expression turns even more evil as I flip back over the Black Cringe character sheet. “I never said the villain was unconscious. While you eat, I’ll run PowerPal’s sky battle one-on-one if no one minds. A hurricane was rolling in, if I remember.”

“No, are you … no.” Emily says. “But…”

I shake my head and hold up a finger. “No meta.”

“What?” Chris eyebrow crunches, and he picks up his diary, flipping pages. “Storm … storm powers.”

I can tell when he hits the section from the superhero game I ran last year before Andre took his turn at the chair for Space Opera in the summer.

“Oh my fucking god.”

There is a knock on the door.

“No meta.” I repeat firmly as Andre opens the door, where Jeremy is juggling three boxes of pizza, a plastic bag of ice, and two paper bags of Mexican bakery goodness.

(words 2,069; first published 11/13/2023)

Roleplaying Group Series

  1. Roll to Hit the Ceiling (5/30/2021)
  2. When a DM asks a question, you say yes (7/28/2024)

Writing Exercise: 50-Word Prompts 2020

WRITING EXERCISE

Package season is kicking my tuchus, so we are going to do the 50-word prompts again.

Write two 50-word flashes. Aim for 50 words, give or take five extra words. Don’t read my attempts until after you do your own. Writing them directly in the comment section below will help you focus on the flash aspect – just getting words out.

How does this exercise help you as a writer: (1) just write things out quickly; (2) learn to work from prompts (important for the anthology world); (3) practice writing to a word count.

WORD PROMPT FOR 50-WORD FLASH: Light

VISUAL PROMPT FOR 50-WORD FLASH

Photo by Kyle Johnson on Unsplash

My Attempts

TEXT PROMPT: Light

The packages were stacked tall in the pumpkin, all sorts of sizes and weights. Light thin Amazon packages, large packages from toy stores, squishy clothing packages, weird ones with a hard bit that must be bed-slippers. And dog food. I HATE dog food. Forty pounds moving like a dead body. (first published 3/21/2022; 50 words)

VISUAL PROMPT

Seaweed clung to the tip of the knife. Something expected when gutting fish in the muck passing for water these days. Leonyd went to close the shelter door as the first rays of dawn skittered across landscape, burning everything they touched like molten sparks from a forge. Damn climate change. (first published 3/21/2022; 50 words)

Flash: Saint David

Appears multiple places on the Internet, no attribution given

One of the miracles of St. David, saint of Wales, retold in a bardic manner, meant to be performed

St. Dewi, pious and true saint of Wales, known in the English tongue as “David the Waterdrinker”, was man, monk, and missionary throughout Wales after making his right pilgrimage to Jerusalem where he was made Bishop.

During one of his missionary trips, he found himself at the Synod of Llanddewi Brefi. A large crowd gathered as he spoke, so large those in the back of the crowd asked him to speak louder. So he did, his powerful, God-blessed voice carrying and even more gathered until, again, those in the back of the crowd asked for him to speak louder. He reached within himself, drawing on his faith in the Christ, and his voice boomed. Even more gathered until, once more, those in the back of the crowd asked for him to speak louder. The Welsh Saint, feed only on water, bread and vegetable, who pulled his own plow instead of putting God’s creatures to work, looked to the heavens for help.

A dove, white and holy, flew down from the clouds and alight on the Saint’s shoulder. The ground his blessed feet stood upon started to rise and rise until a hill formed. Everyone now had a good view of the nephew of King Arthur who resumed his sermon, his voice carrying to everyone present. As more gathered, the hill would raise a bit more until finally the day and the sermon ended.

Upon the miracle hill a church was build.

As for Saint David, he continued to travel. He never again had difficulty with a crowd unable to see him or hear him speak. At home, he continued to eat only bread and vegetables, drawing his own water and pulling his own plow. Upon his deathbed he encouraged those around him to “Do the little things that you have heard and seen me do.”

Pope Callixtus II, during the 12th century, declared St. David’s Cathedral to be a place of pilgrimage. With two such pilgrimages being equal to one to Rome, and three such pilgrimages being equal to one to Jerusalem.

(words 342; first published 9/15/2019)

Flash: I am Not the Crazy One

Image acquired from the Internet Hive Mind

Many people complain about morning people – us “perky” people who get up during daylight hours and function like it’s something humans have been made to do through hundreds of thousands of years of evolution. Truly the weird people are the night ones.

True life story:

*ring, ring*

“hhhello?” I ask, my throat scratchy.

“Let’s go to the Beach,” the perky person on the other end states.

“Beach?” not really understanding the word. I peer at the glowing red numbers on my nightstand, squinting. “It’s 11:45 … at night.”

“Yes, we can get there in an hour. No traffic. It will be great – the boardwalk is open, lots to do.”

…. Real conversation … what I remember of it.

And I did go to the beach that night. When the dawn came in, I woke up enough to drive us home. *stupid night owl friends* – love you guys, but sometimes it is really, really hard.

(words 157, first published 6/25/2017)