BuddyRead Transcript: Dungeon Crawler Carl Book 4: The Gate of the Feral Gods

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Comments I wrote during a buddy read of THE GATE OF THE FERAL GODS

Page 1 – Remaining Crawlers – 178,887
1,172 bubbles that is 154 crawlers per bubble at about 40 crawlers per quadrant

Page 110 – “You keep destroying governmental buildings, Carl,” Donut said. “People are going to start thinking you have a problem with authority.”

Page 112 – “There are no other towns,” I said.
There is no other Earth. There is no where else to go.

Page 114 – Louis and Firas should have taken a Drunken Master specialty, just saying.

Page 120 – You received a bronze benefactor box from Valtay Corp … you received a silver from Open Intellect Pacifist Action Network.
Oh, are they in competition with each other?
(further reading) – no, I don’t think they are, but I wonder if that happens with other crawlers.

Page 121 – The Pacifist Group – you know in previous books, it mentions some of the Cookbook crowd opted out at certain levels. Did they survive whatever deals those were to eventually become the Pacifist Action Network (PAN)? Now they are in a position to get one of their own through it?

Page 129 – Do NOT look up Acrotomophilia.

Page 131 – “As always, safety came last.”
Just one big OSHA violation.

Page 134 – “The Gate of the Feral Gods” … wait a minute, back up to p. 54 and the Feral Goose
Anything “feral is bad news”.
You know, “anything bad news” is Carl’s middle name. He is going to love this.

Page 134 – This is where these quests for this bubble overlap: the submarine, the Tomb, the Mad Mage, and the Dirigible Gnomes.

Page 152 –  “Katia, I have a job for you.”  — She blinked and looked at me. “What do you need me to do?”  — “Two things. First one is a little gross.” 

In this world, I’m going to need you to define “a little gross.”

Page 162 – He needs to do the wrap your ankles up and rub your feet on the wall thing. The dungeon really has been working overtime on his behalf and deserves a reword.
Would you reward the dungeon? I think this would be easier for hetro-females to do than hetro-men.

Page 166 – “Leon might have been a tax attorney in another life.” – in this dungeon, that might actually be the case of what they were in a previous season.

Page 229 – The things this robot says! Please stick to bad Garfield quotes please.

Page 268 – “Audiences like drama, not melodrama.”
The cold fish is both right and wrong about that. The MIX of comedy and drama is the best, with a sprinkle of pathos about in about 1% of the episodes. I mean, that is why the Dungeon-Crawler series is so popular; you get invested and are heartbroken when the poor fools die.
The episode when Buffy’s mom “She’s cold.”; the firefly “I’m a leaf on the wind. Watch how I soar.” Doctor Who 5th form ending “Adric?”, etc.

Page 275 – Donut grumbled something under her breath. It was something along the lines of “Talking Fancy Feast.”

Page 302 – Revisiting childhood trauma is always fun. But, yes, important to realize the mindset his father and programmed into him and decide to do better.

Page 450 – PUPPY!!!

Page 488 – I loved the interacting storyline of “our” bubble. That particular bubble was well-written. I bet the options were rigged for the top-ten – they were matched up to the best storylines. Over 1,000 bubbles with four different puzzles each – you know over half of them were written by interns; Borton might have even done a High-School competition of “write a storyline and see it in action” to help boost numbers as parents proudly watch a story about bubbles and blood – “my kid wrote that!” for the lesser watched participants.

Page 556 – Thinking about writing up the review. Can’t really say this there, but this floor actually preps you for the lower floor. With only between 25-100 crawlers available to help you solve your quest, well, that is the number you will be facing at lower levels. Since no one has made it past level 11, I wonder if the game hosts even know how to create appropriate level activities for the final levels.

Page 572 – Oh that can’t be good. Odette, you crab-infested woman, what are you doing?

Page 572 – Carl is playing the long game in a game where you not suppose to think beyond surviving the next hour. Him taking out about a quarter of the issue with the next level is genius.

Page 580 – I hate the Hamsters Twins, but…it is in character for this type of species.
My dad did an aquarium with guppies at one point while I was growing up. So guppy males are attracted to a black spot on the female – this black spot gets bigger the more pregnant she is – so they are ALWAYS chasing her when she is pregnant.

Series of Transcripts for Dungeon Crawler Carl

  1. Book Review (SERIES): Dungeon Crawler Carl Books 1-3 (12/16/2025)
  2. BuddyRead Transcript: Dungeon Crawler Carl Book 1 (12/17/2025)
  3. BuddyRead Transcript: Dungeon Crawler Carl Book 2 (12/19/2025)
  4. BuddyRead Transcript: Dungeon Crawler Carl Book 3 (12/20/2025)
  5. Book Review (SERIES): Dungeon Crawler Carl Books 4-6 (2/17/2026)
  6. BuddyRead Transcript: Dungeon Crawler Carl Book 4 (2/18/2026)
  7. BuddyRead Transcript: Dungeon Crawler Carl Book 5 (2/20/2026)
  8. BuddyRead Transcript: Dungeon Crawler Carl Book 6 (2/21/2026)

Book Review (SERIES): Dungeon Crawler Carl (books 4-6)

I made it through three more amazing Dungeon Crawler Carl books!!!!

Why is Matt Dinniman making them larger and larger????? (I need sleep soooo badly now.)

Bonus for this series is the Storygraph BuddyRead Transcripts which I will drop during the rest of the week.

Dungeon Crawler Carl Series
Book 1: Dungeon Crawler Carl (levels 1 and 2 of the dungeon – 464 pages)
Book 2: Carl’s Doomsday Scenario (level 3 – 384 pages)
Book 3: The Dungeon Anarchist’s Cookbook (level 4 – 544 pages)
Book 4: The Gate of the Feral Gods (level 5 – 608 pages)
Book 5: The Butcher’s Masquerade (levels6 and 7 – 720 pages)
Book 6: The Eye of the Bedlam Bride (level 8 – 832 pages)
Book 7: This Inevitable Run (level 9 – 880 pages)
Book 8: A Parade of Horribles (level 10 – forthcoming in June 2026)

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BOOK BLURB ON AMAZON for THE GATE OF THE FERAL GODS

New Achievement! Total, Utter Failure.

You failed a quest less than five minutes after you received it. Now that’s talent.

A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.

It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.

Here’s the thing. It’s never easy. Carl and his team can’t go it alone. Not this time. They must rely on the help of the low-level, I-can’t-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?

Welcome, Crawler. Welcome to the fifth floor of the dungeon.

MY REVIEW for THE GATE OF THE FERAL GODS

Less than 200,000 left of the 8 billion, separated into small bubbles of teams between 40 and 200 people.

I loved the interacting storyline of the bubble. That particular bubble was well-written. I bet the options were rigged for the top-ten – they were matched up to the best storylines. Over 1,000 bubbles with four different puzzles each – you know over half of them were written by interns; Borton might have even done a High-School competition of “write a storyline and see it in action” to help boost numbers as parents proudly watch a story about bubbles and blood – “my kid wrote that!” for the lesser watched participants.

The fish-folk are beginning to cut back information from the outside, but they are too late with Carl. He is working two major things now: get as many crawlers networked together as possible and prepping for future levels. The networking was just beginning on paying off when everyone got chopped up into separate bubbles – but there is also a work-together needed to solve the bubble puzzles in order to get the staircase to the next level.

I love how Mr. Dinniman continues to give us so many layers to each story. We got the one puzzle in front of us within the dungeon. The interacting puzzle within the bubble. The bigger layer of the level and the Feral Gods. The interaction with other crawlers, some allies and some enemies and some just begging for help. The PR of the show. The politics beyond the show. The other dungeon levels upcoming with other problems.

This series can be a wild ride of adventure, a mystery puzzle with dozens of moving pieces, or a political statement about exploitation. Or all three. Read at whatever structure and entertainment you want.

Now it is time for me to sleep. I should not read 500+ page books in one sitting; I can’t help by read Dungeon Crawler Carl books in one sitting. These books refuse to be put down.

Read through the local library system.

 

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BOOK BLURB ON AMAZON for THE BUTCHER’S MASQUERADE

Attention. Attention. The gates are down. The hunters are loose.
Run, Run, Run.

A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”

The sixth floor. The Hunting Grounds.

As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.

But their prey is far from harmless, and this season they are fighting back.

MY REVIEW for THE BUTCHER’S MASQUERADE

Each book of this series gets longer, with this installment over seven-hundred-page volume broken into four parts. Between side quests (the recital (new) and the elite storyline from level three being revisited), ongoing plans, dealing with being top crawlers and the chaos that brings, a con for the crawler fandom, and, of course, the themed challenge for level six, there are a LOT of moving parts and storylines needing building, climaxing, and resolving.

Mr. Dinniman continues to mesmerize with the fast-moving shuttle of the woven plotline. You will be mad and sad, laugh and cry and all the emotions in between with this fifth installment of Dungeon Crawler Carl.

I would like to compare this entire series to the short-story puns Isaac Asimov used to write – those things that were a little confusing at the beginning but you trusted that he would pull it all together to a very satisfying pun. Mr. Dinniman pulls everything together for some of the most epic final battles I’ve ever read while giving pathos and jokes in equal measure.

I would like to give a shout-out to everyone who loves Samantha, because I don’t like her that much but I know a lot of people do and situational jokes like her are one of the reason a lot of people are buying the Carl books. And those purchases encourages the author to keep writing them. So thank you.

Buy. Buy. Buy. (So he will write. write. write. and then we can read, read, read.)

(Book checked out through the local library.)

 

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BOOK BLURB ON AMAZON for THE EYE OF THE BEDLAM BRIDE

A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.

It is bedlam on the eighth floor.

As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.

Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.

At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.

But, like always, there is a catch. There’s always a catch.

As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.

Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.

“Beware, beware. Beware the Eye of the Bedlam Bride”

MY REVIEW for THE EYE OF THE BEDLAM BRIDE

The ride continues. The best world-building and character building and complicated plot building and mac-gyvering I have ever seen.

Not my favorite book of the series, and it shows in the “long” read-time (over two weeks). When I collapsed at night, I could sometimes go a couple-few days without returning. The reason is the mechanics for this level is not my favorite.

Each level of the dungeon has a different challenge and storyline. For the 8th level, the mechanics is a card game. I bet my friend who did professional poker playing loved it, same with the Pokemon and the Magic: The Gathering players. I’ve played enough card games to understand the mechanics, but ducked out of getting addicted. Like the Iron Tangle level, the setup is slow. The emotions stops and challenges along the way all are important, but not a wild ride (except that the whole series is a Wild Ride) until the very end.

And with a 800 page book, the “wild end” is over 100 pages, but DO NOT SKIP to the end. You need everything inbetween.

The themes of this book are addiction, trauma (always), and the power of togetherness. Addiction makes you pull away, togetherness helps you survive. A book this crazy should not be tackling themes this deep, but here we are, Carl, and Mongo approves.

Read through the local library system.

Series of Transcripts for Dungeon Crawler Carl

  1. Book Review (SERIES): Dungeon Crawler Carl Books 1-3 (12/16/2025)
  2. BuddyRead Transcript: Dungeon Crawler Carl Book 1 (12/17/2025)
  3. BuddyRead Transcript: Dungeon Crawler Carl Book 2 (12/19/2025)
  4. BuddyRead Transcript: Dungeon Crawler Carl Book 3 (12/20/2025)
  5. Book Review (SERIES): Dungeon Crawler Carl Books 4-6 (2/17/2026)
  6. BuddyRead Transcript: Dungeon Crawler Carl Book 4 (2/18/2026)
  7. BuddyRead Transcript: Dungeon Crawler Carl Book 5 (2/20/2026)
  8. BuddyRead Transcript: Dungeon Crawler Carl Book 6 (2/21/2026)

Book Review: The Dead Cat Tail Assassins

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The Dead Cat Tail Assassins by P. Djeli Clark

BOOK BLURB ON AMAZON

The Dead Cat Tail Assassins are not cats.
Nor do they have tails.
But they are most assuredly dead.

Nebula and Alex Award winner P. Djèlí Clark introduces a brand-new world and a fantastical city full of gods and assassins.

An NPR “Books We Love” choice of 2024, Indie Next Pick, LibraryReads Top Ten Selection, Southern Independent Booksellers Alliance Selection, and Best-Of Book according to BookRiot, and ALA/YALSA Alex Award winner

Eveen the Eviscerator is skilled, discreet, professional, and here for your most pressing needs in the ancient city of Tal Abisi. Her guild is strong, her blades are sharp, and her rules are simple. Those sworn to the Matron of Assassins―resurrected, deadly, wiped of their memories―have only three unbreakable vows.

First, the contract must be just. That’s above Eveen’s pay grade.

Second, even the most powerful assassin may only kill the contracted. Eveen’s a professional. She’s never missed her mark.

The third and the simplest: once you accept a job, you must carry it out. And if you stray? A final death would be a mercy. When the Festival of the Clockwork King turns the city upside down, Eveen’s newest mission brings her face-to-face with a past she isn’t supposed to remember and a vow she can’t forget.

 

MY REVIEW

Ready for a sword and sorcery book about undead assassins? This character-driven, world-building delight is a gem of action adventure.

The Dead Cat Tail Assassins always complete their contract. They are raised by priests as undead without memory, family, or past. Eveen is one of their best. But her target does the impossible. The blue loc’ed 19 year old pulls a memory. Now in a city in the midst of a festival, they have until dawn to figure out the mystery of the memory, or the contract will bring death to both.

The festival and the city is Shimmering in details. Every character is rich with characteristics bringing them alive (even when they are undead). Five out of five for this book.

Read through the local library (ebook) system. Support your local libraries.

[Spoiler-ish Developmental editing comment: Chef’s kiss to the midpoint. A good story has a false path to success – usually dependent on the professional skills and high expertise of the main character – they are close to success and things get dashed to bits. All planning destroyed. Nothing is salvageable. They must completely change their path and go in a direction previously untenable. This novella is a masterpiece for this particular story structure.]

Book Review (SERIES): Seashell Key

It is your Lucky Day to live through The Monster Storm at Seashell Key, an tourist island where the children of the people who work there explore their world and attend school. This chapter book series containing diversity and good pictures, peaks with the second book of the series. I read all of these through the local library system.

Seashell Key Series by Lourdes Heuer (author) and Lynnor Bontigao (illustrator)

Book 1: Seashell Key
Book 2: The Monster Storm
Book 3: The Lucky Day

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BOOK BLURB ON AMAZON for SEASHELL KEY

Seashell Key is the first in author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter book series―perfect for fans of Princess in Black and Mercy Watson, about a diverse community of kids living in a beautiful seaside town!

Welcome to Seashell Key! Summer is here, and the children of this cozy coastal town are ready to welcome visitors to their little oasis. There’s Mateo, who runs his little kite-making business, Sail and Soar, alongside his dad’s Sky and Sea store; Sasha and Sophia, who comb the seashore next to their mother’s sandwich stand; and Eli, Ezra, and Elana, who live in the cozy-but-cramped lighthouse and entertain passing tourists with tall tales.

Filled with a vibrant cast and lots of summery fun, this is the start of an exciting chapter book series.

MY REVIEW for SEASHELL KEY

A pleasant child book with a mix of female and male characters (in equal number for the children!).

Things that could have been better:
(1) The female and male division of “traditional” to be stronger than it is. Mateo’s (single?) father run a retail shop and flies a plane; Sasha & Sophia’s (single?) mother owns a lunch counter and the kids also eat at Mrs. Cerise’s fruit stand. So small business owners, but split along gender lines for “traditional” tasks of food preparation. (Parent genders match their children.)
(2) Children interests are also gender-coded. Mateo makes kits, Sasha draws pictures, Sophia dances-writes poetry-and-sings, Eli is interested in investigation, Ezra in science fiction, and (yay for breaking tradition) Elana in digging-and-archeology.
(3) The very small discouragement of school and keeping things clean. “Sometimes she suggests they study. Sometimes she suggests they clean. These are both terrible, terrible suggestions.” But the person reacting is the younger sister who is a disorganized artistic type. With parent supervision of a child reading this section, the parent can point out Sasha is an organized person and Sophia is a disorganized person, but both are able to function and get things done is fine, thereby mitigating the school bashing. I get tired of the constant school bashing in children’s books. We don’t have to say it is great, but nor do we need to disparage it. School, like work, is a fact of life. It has good and bad.

Things that are great:
1) Seeing tourists show up again and again throughout the book. Parents can work with children to take apart the pictures. The illustrator, Lynnor Bontigao, has done an amazing job.
2) All the different animals Sasha draws.
3) All the different kites Mateo makes.
4) The celebration of imagination of all the children.
(Homeschoolers and summer-vacationers can definitely use any of the four stories within this book as a jumping point for different activities.)

Each of the four stories/”acts” has a story arc of three chapters. Introduction of the characters, problem/want to solve, and the action of solving it. The children each come up with their own solutions to their need-to-explore/fight-the-boredom at the start of summer.

The bedrock for this series is community, in particular the tourist community of Seashell Key and the children of the year-round residents.

Plus a star for diversity. Checked out from the local library.

 

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BOOK BLURB ON AMAZON for THE MONSTER STORM

The Monster Storm is the second book in author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter book series Seashell Key―perfect for fans of Princess in Black and Mercy Watson―about a diverse community of kids living in a beautiful seaside town!

It’s fall on the island of Seashell Key! A monster storm is on the horizon, but that won’t stop Mateo from entering the fall festival competitions, or Sophia and Sasha from showing off their swimming skills. When the storm finally hits, Eli, Ezra, and Elana gather around the flashlight to tell spooky stories about the monster of Seashell Key―that is if they can agree on what the monster actually is! When the storm finally passes, the gang has to work together to find Pixie the dog―hopefully before the monster of Seashell Key finds her!

Filled with a vibrant cast and lots of fall fun, this is a great addition to an exciting new chapter book series.

MY REVIEW for THE MONSTER STORM

Wow, the second of the series is a step above for children’s books.

Again, amazing illustrations by Lynnor Bontigao. The chapter where Eli, Ezra, and Elana ride out the storm in the lighthouse by telling spooky stories have all three children in the pictures of the stories. Each picture has so many hidden details, starting with the kites of the first page, no doubt made by Mateo. Going through the pictures with a new reader will be an adventure in-and-of-itself.

The format is the same as the first book of the series – this time the first day of fall instead of the first day of summer for Seashell Key. Instead of tourists in the background, we have the building of a storm and dealing with the day after. Four Acts, each of the first three concentrating on one family group/child then finally collecting them all for a final adventure. Each act has three chapters.

With the introductions completed in the first book, this time we dive right into the stories. Mateo is a maker, so be prepared to have the child-reader want to emulate his creations from a banana-cheese-sour-cream pie to the no-scarecow. Each child we previously met personality shines through during the competition. Sasha embrace of reality to Sophia’s love of imagination; these two are so clearly different from each other, but their sibling bond still comes through. Elana’s history and archelogy interest makes the obvious choice of a ghost for the costume contest.

The final act, where the beat of the storytelling from the “scary” stories being repeated when they discover the green water monster is perfect. (If you like to watch for great storytelling by an author.)

Also, if you are a storyteller and want to see how it is done, this is a excellent book to pick apart for character building and connecting groups of characters together. I have read several “adult” books where every scene is isolated and the characters in one scene is not connected to the next, aside from the main character – Seashell Key seamlessly has the isolated groups come together. If you are a person who loves character building, this series is doing it well.

Library book.

 

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BOOK BLURB ON AMAZON for THE LUCKY DAY

The Lucky Day is the third book from author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter-book series—perfect for fans of Princess in Black and Mercy Watson—about the adventures of a diverse community of kids living in a beautiful seaside town.

It’s the last day of school before spring break, but there’s still so much to do! Mateo is on a mission to catch a leprechaun, and Sasha and Sophia can’t wait to work on their school garden. Elena just wants to read about dinosaurs, but when she finds a secret map in her textbook, she’ll need all her friends to help her find the treasure of Seashell Key—and make a treasure map of their own!

Filled with a vibrant cast and lots of spring fun, this is a great addition to an exciting new chapter book series.

MY REVIEW for THE LUCKY DAY

I absolutely adored the second book of this series. This third book returns to one of my ongoing objections of children’s book: the maligning of school.
“Tomorrow is the start of spring break. But today is a school day. Bad luck!”

Then the day goes on to be a wonderful day of school, the first day of spring.

Illustrations by Lynnor Bontigao continue to support the narrative, while also providing interaction for young readers who may still be more interested in the pictures than in reading. The structure of four acts persists, though this time the children are separated by age group as appropriate for school. Mateo and Eli are first in Math class, and like the previous first acts of the book series, Mateo makes things. Sasha, Sophia, and Ezra are together in Science class; all three bringing their unique energies to a gardening project. Elena makes friends with a new kid in language arts. And the fourth act, everyone is together in art class and then after-school.

The series has lots of cool ideas of projects to do with a homeschooler or active child of the kindergarten through third grade age. The children in the narrative aren’t always perfect angels, but they are always exploring, figuring out things to do, and making things happen. There is agency here. There is diversity in the tourist town the children live in, both in the adults and in the children.

Checked out from the library.

Book Review: The Hills of Meat, The Forest of Bone

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The Hills of Meat, The Forest of Bone (A Broken Cities Novella) by Michelle Muenzler

BOOK BLURB ON AMAZON

Explore the labyrinth…if you dare.

Exotics trader Hetha Eran has been poking her nose in the Labyrinth’s business since she was a snot-nosed little kid. And given her experience, she’s pretty sure she has at least a few more years before the Labyrinth figures out a way to turn her guts inside out.

The Labyrinth, alas, takes this as a challenge.

When Hetha accidentally poisons a rather important person, she and her half-shark assistant find themselves tumbling into a landscape unlike any other. One that might just be enough to make even the most committed carnivore a vegetarian…

A weird and wild and sometimes darkly grotesque black comedy in the vein of John Dies at the End, The Hills of Meat, The Forest of Bone will challenge everything you’ve ever thought about science fiction and storytelling.

 

MY REVIEW

I thought I was getting a horror novel – what with the cover and the title. But I’ve read two other Broken Cities books, with varying degrees of enjoyment and thought I would give it a shot. The Broken Cities is a shared universe (so far every author is different) with a scifi-fantasy blend of multi-verse-shard-gate jumps so every book can have a completely different base for its story.

To be honest, I don’t much like shard-type universe stories. I love world-building, but jumping willy-nilly between worlds with each one more unusual than the last doesn’t give much in the way of connections.

Until someone gets trapped in a really, really inhospitable world. Like the Hills are made of Meat and the Forests are created of Bone. The first 20% of the book is in a typical, slightly unpleasant fantasy world with a bar, a merchant trade, and a back alley. Boring, but I soldiered on. Finally the heroine and sidekick pop through a gate into another shard-world.

And I found out this is not a horror novel – but a HUMOR, fantasy/scifi, MacGyver-style solving story. All the crazy world stuff on the shards and the gates comes together in a dozen different problems and a gross of solutions. Each chapter introduces a new disaster requiring a new crazy solution which leads to a new problem, and so on.

A really fun book, even it if takes a long time to get there. Once the story gets rolling, it rolls fast.

(Read through Kindle Unlimited)