Book Review (SERIES): Seashell Key

It is your Lucky Day to live through The Monster Storm at Seashell Key, an tourist island where the children of the people who work there explore their world and attend school. This chapter book series containing diversity and good pictures, peaks with the second book of the series. I read all of these through the local library system.

Seashell Key Series by Lourdes Heuer (author) and Lynnor Bontigao (illustrator)

Book 1: Seashell Key
Book 2: The Monster Storm
Book 3: The Lucky Day

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BOOK BLURB ON AMAZON for SEASHELL KEY

Seashell Key is the first in author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter book series―perfect for fans of Princess in Black and Mercy Watson, about a diverse community of kids living in a beautiful seaside town!

Welcome to Seashell Key! Summer is here, and the children of this cozy coastal town are ready to welcome visitors to their little oasis. There’s Mateo, who runs his little kite-making business, Sail and Soar, alongside his dad’s Sky and Sea store; Sasha and Sophia, who comb the seashore next to their mother’s sandwich stand; and Eli, Ezra, and Elana, who live in the cozy-but-cramped lighthouse and entertain passing tourists with tall tales.

Filled with a vibrant cast and lots of summery fun, this is the start of an exciting chapter book series.

MY REVIEW for SEASHELL KEY

A pleasant child book with a mix of female and male characters (in equal number for the children!).

Things that could have been better:
(1) The female and male division of “traditional” to be stronger than it is. Mateo’s (single?) father run a retail shop and flies a plane; Sasha & Sophia’s (single?) mother owns a lunch counter and the kids also eat at Mrs. Cerise’s fruit stand. So small business owners, but split along gender lines for “traditional” tasks of food preparation. (Parent genders match their children.)
(2) Children interests are also gender-coded. Mateo makes kits, Sasha draws pictures, Sophia dances-writes poetry-and-sings, Eli is interested in investigation, Ezra in science fiction, and (yay for breaking tradition) Elana in digging-and-archeology.
(3) The very small discouragement of school and keeping things clean. “Sometimes she suggests they study. Sometimes she suggests they clean. These are both terrible, terrible suggestions.” But the person reacting is the younger sister who is a disorganized artistic type. With parent supervision of a child reading this section, the parent can point out Sasha is an organized person and Sophia is a disorganized person, but both are able to function and get things done is fine, thereby mitigating the school bashing. I get tired of the constant school bashing in children’s books. We don’t have to say it is great, but nor do we need to disparage it. School, like work, is a fact of life. It has good and bad.

Things that are great:
1) Seeing tourists show up again and again throughout the book. Parents can work with children to take apart the pictures. The illustrator, Lynnor Bontigao, has done an amazing job.
2) All the different animals Sasha draws.
3) All the different kites Mateo makes.
4) The celebration of imagination of all the children.
(Homeschoolers and summer-vacationers can definitely use any of the four stories within this book as a jumping point for different activities.)

Each of the four stories/”acts” has a story arc of three chapters. Introduction of the characters, problem/want to solve, and the action of solving it. The children each come up with their own solutions to their need-to-explore/fight-the-boredom at the start of summer.

The bedrock for this series is community, in particular the tourist community of Seashell Key and the children of the year-round residents.

Plus a star for diversity. Checked out from the local library.

 

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BOOK BLURB ON AMAZON for THE MONSTER STORM

The Monster Storm is the second book in author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter book series Seashell Key―perfect for fans of Princess in Black and Mercy Watson―about a diverse community of kids living in a beautiful seaside town!

It’s fall on the island of Seashell Key! A monster storm is on the horizon, but that won’t stop Mateo from entering the fall festival competitions, or Sophia and Sasha from showing off their swimming skills. When the storm finally hits, Eli, Ezra, and Elana gather around the flashlight to tell spooky stories about the monster of Seashell Key―that is if they can agree on what the monster actually is! When the storm finally passes, the gang has to work together to find Pixie the dog―hopefully before the monster of Seashell Key finds her!

Filled with a vibrant cast and lots of fall fun, this is a great addition to an exciting new chapter book series.

MY REVIEW for THE MONSTER STORM

Wow, the second of the series is a step above for children’s books.

Again, amazing illustrations by Lynnor Bontigao. The chapter where Eli, Ezra, and Elana ride out the storm in the lighthouse by telling spooky stories have all three children in the pictures of the stories. Each picture has so many hidden details, starting with the kites of the first page, no doubt made by Mateo. Going through the pictures with a new reader will be an adventure in-and-of-itself.

The format is the same as the first book of the series – this time the first day of fall instead of the first day of summer for Seashell Key. Instead of tourists in the background, we have the building of a storm and dealing with the day after. Four Acts, each of the first three concentrating on one family group/child then finally collecting them all for a final adventure. Each act has three chapters.

With the introductions completed in the first book, this time we dive right into the stories. Mateo is a maker, so be prepared to have the child-reader want to emulate his creations from a banana-cheese-sour-cream pie to the no-scarecow. Each child we previously met personality shines through during the competition. Sasha embrace of reality to Sophia’s love of imagination; these two are so clearly different from each other, but their sibling bond still comes through. Elana’s history and archelogy interest makes the obvious choice of a ghost for the costume contest.

The final act, where the beat of the storytelling from the “scary” stories being repeated when they discover the green water monster is perfect. (If you like to watch for great storytelling by an author.)

Also, if you are a storyteller and want to see how it is done, this is a excellent book to pick apart for character building and connecting groups of characters together. I have read several “adult” books where every scene is isolated and the characters in one scene is not connected to the next, aside from the main character – Seashell Key seamlessly has the isolated groups come together. If you are a person who loves character building, this series is doing it well.

Library book.

 

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BOOK BLURB ON AMAZON for THE LUCKY DAY

The Lucky Day is the third book from author Lourdes Heuer and award-winning illustrator Lynnor Bontigao’s young chapter-book series—perfect for fans of Princess in Black and Mercy Watson—about the adventures of a diverse community of kids living in a beautiful seaside town.

It’s the last day of school before spring break, but there’s still so much to do! Mateo is on a mission to catch a leprechaun, and Sasha and Sophia can’t wait to work on their school garden. Elena just wants to read about dinosaurs, but when she finds a secret map in her textbook, she’ll need all her friends to help her find the treasure of Seashell Key—and make a treasure map of their own!

Filled with a vibrant cast and lots of spring fun, this is a great addition to an exciting new chapter book series.

MY REVIEW for THE LUCKY DAY

I absolutely adored the second book of this series. This third book returns to one of my ongoing objections of children’s book: the maligning of school.
“Tomorrow is the start of spring break. But today is a school day. Bad luck!”

Then the day goes on to be a wonderful day of school, the first day of spring.

Illustrations by Lynnor Bontigao continue to support the narrative, while also providing interaction for young readers who may still be more interested in the pictures than in reading. The structure of four acts persists, though this time the children are separated by age group as appropriate for school. Mateo and Eli are first in Math class, and like the previous first acts of the book series, Mateo makes things. Sasha, Sophia, and Ezra are together in Science class; all three bringing their unique energies to a gardening project. Elena makes friends with a new kid in language arts. And the fourth act, everyone is together in art class and then after-school.

The series has lots of cool ideas of projects to do with a homeschooler or active child of the kindergarten through third grade age. The children in the narrative aren’t always perfect angels, but they are always exploring, figuring out things to do, and making things happen. There is agency here. There is diversity in the tourist town the children live in, both in the adults and in the children.

Checked out from the library.

Book Review: The Hills of Meat, The Forest of Bone

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The Hills of Meat, The Forest of Bone (A Broken Cities Novella) by Michelle Muenzler

BOOK BLURB ON AMAZON

Explore the labyrinth…if you dare.

Exotics trader Hetha Eran has been poking her nose in the Labyrinth’s business since she was a snot-nosed little kid. And given her experience, she’s pretty sure she has at least a few more years before the Labyrinth figures out a way to turn her guts inside out.

The Labyrinth, alas, takes this as a challenge.

When Hetha accidentally poisons a rather important person, she and her half-shark assistant find themselves tumbling into a landscape unlike any other. One that might just be enough to make even the most committed carnivore a vegetarian…

A weird and wild and sometimes darkly grotesque black comedy in the vein of John Dies at the End, The Hills of Meat, The Forest of Bone will challenge everything you’ve ever thought about science fiction and storytelling.

 

MY REVIEW

I thought I was getting a horror novel – what with the cover and the title. But I’ve read two other Broken Cities books, with varying degrees of enjoyment and thought I would give it a shot. The Broken Cities is a shared universe (so far every author is different) with a scifi-fantasy blend of multi-verse-shard-gate jumps so every book can have a completely different base for its story.

To be honest, I don’t much like shard-type universe stories. I love world-building, but jumping willy-nilly between worlds with each one more unusual than the last doesn’t give much in the way of connections.

Until someone gets trapped in a really, really inhospitable world. Like the Hills are made of Meat and the Forests are created of Bone. The first 20% of the book is in a typical, slightly unpleasant fantasy world with a bar, a merchant trade, and a back alley. Boring, but I soldiered on. Finally the heroine and sidekick pop through a gate into another shard-world.

And I found out this is not a horror novel – but a HUMOR, fantasy/scifi, MacGyver-style solving story. All the crazy world stuff on the shards and the gates comes together in a dozen different problems and a gross of solutions. Each chapter introduces a new disaster requiring a new crazy solution which leads to a new problem, and so on.

A really fun book, even it if takes a long time to get there. Once the story gets rolling, it rolls fast.

(Read through Kindle Unlimited)

BuddyRead Transcript: Dungeon Crawler Carl Book 3: The Dungeon Anarchist’s Cookbook Book 3

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Comments I wrote during a buddy read of The Dungeon Anarchist’s Cookbook Book 3

Page 0 – I love trains. This one is going to be fun.

Page 58 – Of course glitter. Oh, I hope he does a glitter bomb.

Page 64 – Carl always about sharing intel.

Page 84 – If the countdown doesn’t get you, the death of individuals will.

Page 85 – Poor Vernon. He deserved better than fire ants.

Page 94 – Earning the Queasy Rebuff SUCKED.

Page 133 – Oh no, not Donut. They were trying so hard to be skull-free.

Page 318 – The build-up to Katia becoming a cow-catch scoop has been happening throughout the whole book. I’ve written stuff like this where I go, “damn everything led to this and I didn’t even know it” and other times I discover the solution and have to back track and put all the parts into the story. The McGyvering solution is really pretty (the combination of momentum bonuses, weight addition, and skill-set to build the non-human shape). I wonder if this is one of the ones where “I want to reach this point, what do I need to write to get there” or if it was “Okay, I have reached this problem, how do I solve it with what I got.”

Page 334 – Hekla, “I made a mistake. We need a pause and a reset.”
This WITCH is using her psyche degree to control everyone.
“oops, I got caught, so everyone else needs to calm down and let me take control back”

Page 407 – Okay, the ability to stick out your tongue and give the middle finger at the same time rocks.

Page 429 – Now the question, based on the propaganda bent of the presentations, is just how psycho is Lucia Mar, really?

Page 430 – The Burton Corporation should thank Carl for using chat so often. Monetizing the curiosity of those who must know what is happening in there should help with their debt.

Page 433 – I love the deadpan of this: “We are purchasing a personal space upgrade,” Mordecai said, “A cleaner bot.” … Katia wordlessly paid for it , and we marched back into the personal space. 

Page 444 – It takes a team to figure out the puzzle of level four – (1) art; (2) history; (3) problem-solver.

Page 503 – This is such a party-line. Loita is little better than press-secretary-Barbie: “Yes,” Loita said. “We are putting tighter controls on the information crawlers are being fed through these interviews in an attempt to make the crawl more equitable toward those who aren’t privileged enough to get a view of the world outside the dungeon.” 

Page 521 – Overall, not as fun as the previous two, I think because of the long-setup for the train puzzle payoff. Other opinions?

Series of Transcripts for Dungeon Crawler Carl

  1. Book Review (SERIES): Dungeon Crawler Carl Books 1-3 (12/16/2025)
  2. BuddyRead Transcript: Dungeon Crawler Carl Book 1 (12/17/2025)
  3. BuddyRead Transcript: Dungeon Crawler Carl Book 2 (12/19/2025)
  4. BuddyRead Transcript: Dungeon Crawler Carl Book 3 (12/20/2025)
  5. Book Review (SERIES): Dungeon Crawler Carl Books 4-6 (2/17/2026)
  6. BuddyRead Transcript: Dungeon Crawler Carl Book 4 (2/18/2026)
  7. BuddyRead Transcript: Dungeon Crawler Carl Book 5 (2/20/2026)
  8. BuddyRead Transcript: Dungeon Crawler Carl Book 6 (2/21/2026)
  9. BuddyRead Transcript: Dungeon Crawler Carl Book 7 (7/25/2026)

BuddyRead Transcript: Dungeon Crawler Carl Book 2: Carl’s Doomsday Scenario

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Comments I wrote during a buddy read of CARL’S DOOMSDAY SCENARIO

Page 17 – Sasquatch – BIG FOOT
Ha-ha-ha-ha. You can practically feel the AI looming over Carl’s shoulder whispering “do it.”

Page 21 – The minute Mordecai finished describing the Primal race, I was like “Carl is clicking that”. He LOVES using the history and background of the culture against them.

Page 22 – Going back and relooking over the Primal stats
“All higher-tier skills are unlocked” – oh, that is…wow.
Maybe he can’t use them yet, but no extra work to get at them? No quests or achievements needed? Yeah, that is an amazing plus.

Page 25 – Last time humanity was at 700,000 was in the 1700s.

Page 53 – DICTIONARY TIME
Scutelliphily – Looking it up in the dictionary, the closest things are like the study of scales. Is this a lover of fish scales and skin flakes and reptile scales. Interesting, could be creepy.
Cesta Punta – Not in the dictionary. Punta … that is something Spanish, meaning chicken? or is it cat? Oh, well, that will wait until I am at a computer (see more details at page 117)

Page 97 – Getting sucked into a substory when you need to grind because you chose a prep-based class is going to suck. Fifteen hours asleep is a hurt.

Page 104 – Oh shit, a boss battle without his team. And a crazy elite looking over his shoulder.
Carl!

Page 110 – That … that was not how I thought a boss battle would go.
Are all the neighborhood boss battles going to be completely tragic? Because 😭😭😭

Page 116 – Normally when authors hide information from the readers, I find it to be a cheat. Like mysteries where the detective holds back one clue that they noticed at the beginning and they never shared with the reader until the big reveal.

Here, though, Carl is actively hiding stuff from the audience, and since the reader is partially part of the audience, some of the stuff going on in his head isn’t shared.  But as a reader, we get to see the text messages, which opens up some of the hidden factor as well as the off screen time. So it is like getting a VIP pass. The layers to this!

And the hiding a lot of the conversation with Odette at the very beginning, including choosing something to get a “Manager” by having the conversation between books is just BRILLIANT. And you can’t blame them for the hiding, because they really have to hide it from Mordecai.

Anyway, jamming the new book.

page 117 – At the computer now, let’s look up these words
Scutelliphily – patch collecting – collecting of patches and badges. Hmm. So achievements, maybe? Also coat-of-arms like law enforcement and military patches. Could be interesting. I would use it to collect girl and boy scouts.
scutelliphily, from Latin scutellus meaning little shield, and Greek phileein meaning to love) – Little shields, ah, I see the link to the study of fish/reptile scale.

Cesta Punta skill – Okay, Punta is an insult like whore … is it like Feet Whore – or someone who gives foot massages by walking on people’s backs? I totally see the AI sending that skill-set Carl’s way.

From the Dungeon Crawler Carl wiki –  Jai alai is a sport involving bouncing a ball off a walled-in space by accelerating it to high speeds with a hand-held wicker, commonly referred to as a cesta. The game, whose name means “merry festival” in Basque, is called cesta-punta (“basket tip”) in the Basque Country. The sport is played worldwide, but especially in Spain, France, the U.S. state of Florida, and in various Latin American countries.

Punta means tip … which is the whore insult. But also has a real use.

Throwing a ball with a launching device, and he is having trouble launching the smoke grenades to the locations he wants during the circus battles with his sling. Oh, this is a NICE! (Still would have like the back massages by walking on people.)

And thinking just a little more on the Scut hobby – a Princess collecting badges/coat-of-arms. That also could be very interesting.

Page 122 – You will not break me. You will not break me.

Page 125 – The differences between the normal Dungeon-Crawling, the small side scripts written into the game, and the outside scripted shows is making me think. I’m trying to match it up with the pre-bought D&D campaigns, the D&D world books, and the home-grown stories.

Page 131 – “both dramas” … is someone else having a time of it elsewhere?
I hate it when two good shows are opposite each other.

Page 132 – ZEV: Don’t worry about that. It’s official. I have the power to sign on your behalf. 

CARL: That’s terrifying, Zev. 

Page 177 – The DM really wants to run the mini-episode they wrote with GumGum.
Dudes, be a little more subtle about getting your players back on track. No one wants to be railroaded into a story. That is just poor writing. (Additional comment after finishing the book – Those *&% wanted that ending.)

Page 198 – Flying disembodied female heads with their guts and lungs below them, plus bodies with little blood. Oh, I KNOW these monsters. I wrote a campaign with them once. It’s a great legend!

Page 201 – First hobby just kicked in!
Plus the Hob lobby lobbers will soon activate the second hobby, for hobby lobbing (thank you, NOT, for that pun Matt). I just know it. And with the hobby of lobbing, the Hob lobby lobbers will get a place in legend.

Page 265 –  …now this great deceiver, this devourer of all that is holy, has a name. She is Donut the Oak Fell. The Death upon Us All. She Who Ends.

Page 282 – A new teammate with Katia (Mongo and Mordecai already being dragged along). Upto 5. That’s a good team. And she has PATHFINDING! (of course, Monster Truck Drivers would have that skill).

Page 312 – My original plan was to have Donut stay outside while I went in solo. She absolutely refused. 

“You promised me that I wouldn’t die alone,” she said. “You can’t keep this promise if you die before me. ..
😭😭😭

Page 319 – Watching Remex tumble through the storylines – which of those tangents were real-life, which were programmed from other versions? How many storylines has Remex lived through?

Page 323 – Themes: Trees – oaks, planting, seeds, growth

Page 351 – What.an.ending. Not exactly a cliffhanger in that this story is complete. But, wow.

Page 360 – Finished – More layers the lasagna! This feels so real world because of all the different ways things are going.
1. People from Earth interacting
2. The game they are in (with the AI) and general rules
2.5 Each level has its own rules and some mixing storylines – so you need to know this level AND prep for future levels.
3. Additional people writing stories with unrelated stories which may be part of the game
4. Deciding on points and powers for paying the game
5. Interacting with the audience – shows, prizes, playing to the audience with actions and quests
6. Interacting with the companies – show writers, the Borant (can’t speak ill of the bosses)
7. Individuals watching – assassination!
8. Companies interacting with each other – debts, long history, ongoing agreements
9. Government interacting with the game.
10. Natural doing its thing – Night/day. Water.
11. Personal growth and decisions
12. Friendships different from alliances
13. Survival of body
14. Survival of self.

Etc. Just amazing

Page 360 – I am NOT playing chess with Matt.

Page 360 – Final thoughts (maybe)
1. Carl’s Doomesday Scenario is still in inventory. o_O !!!
2. While Odette might want Carl and Donut higher on the leaderboard for personal $$$, the lower they are the better. I wonder who is manipulating the board (likely many) and why (many goals).

Page 360 (next day)

Thinking about Remex being a tenner and Mordecai’s talking about offers to get of the crawler starting at level ten (he recommended staying until level eleven because the offers get better, if you survive). Anyway, I see Borant really pushing to get Princess Donut off at level 10 – because then they get residuals for whenever she gets used going forward of all the people who are her fans – like when Remex was used in the storyline, the viewership SOARED.

Then with Carl alone – Mongo and Donut gone- (and not offering him anything), they can get rid of the Problem Child Primal in a SPECIAL WAY. Great viewership. Plus then Princess Donut will forever be a Tragic Figure. But I don’t know if Borant understands just how much the AI “likes” Carl (‘s feet).

Thoughts?

Series of Transcripts for Dungeon Crawler Carl

  1. Book Review (SERIES): Dungeon Crawler Carl Books 1-3 (12/16/2025)
  2. BuddyRead Transcript: Dungeon Crawler Carl Book 1 (12/17/2025)
  3. BuddyRead Transcript: Dungeon Crawler Carl Book 2 (12/19/2025)
  4. BuddyRead Transcript: Dungeon Crawler Carl Book 3 (12/20/2025)
  5. Book Review (SERIES): Dungeon Crawler Carl Books 4-6 (2/17/2026)
  6. BuddyRead Transcript: Dungeon Crawler Carl Book 4 (2/18/2026)
  7. BuddyRead Transcript: Dungeon Crawler Carl Book 5 (2/20/2026)
  8. BuddyRead Transcript: Dungeon Crawler Carl Book 6 (2/21/2026)

BuddyRead Transcript: Dungeon Crawler Carl Book 1

Comments I wrote during a buddy read of DUNGEON CRAWLER CARL

Page 2 – I’ve just read a lot of books in a row without the author having a good grasp on humor. I have high hopes of breaking that streak.

Page 79 – So is it the AI with the foot fetish or one of the dungeon creators? I really don’t see it being the producers – on the other hand, maybe fish have an unsettling attraction to feet like some people have to fins (mermaid & shark erotica)?  – The ending acknowledgments included “The perverts who send me concerning feet pictures.” I want to ask if anyone here has a foot fetish, but I really don’t want to know. As an ongoing joke, I hope there is a lot of variation on it. Usually jokes like this get tired because it keep repeating the same thing and have a cruel edge after a while (like “your mom” jokes), but so far it has been entertaining.

Page 97 – “Do you hear music?” — oh, no! that is NEVER good. Not in movies and definitely not in video games.

Pages 99-102 – (Not me, but one of my buddies on the read translated the Spanish of the Hoarder for the group. (CRYING!!!))

Page 118 – I am loving the onging patches because of the early release. (One of my jobs working for a programming group years ago was tracking the patches, making sure we were meeting contracted changes appropriately.)

Page 175 – Poor Imani. Not sure you can get over that.

Page 175 – I think (the Waffle House) is one of the most powerful moments in the first book.  We can’t run, we are being a burden on others, and WE.ARE.NOT.ENTERTAINMENT.

Page 180 – “Are you saying if someone else comes, they might kill all the old people? Just to get experience? Oh, Carl, darling. Nobody is quite that evil.” Donut paused. “Are they?”
(When a cat has more moral empathy than humans…)

Page 225 – Stayed up late last night (past 3 am) to get to the end of the level. I’m afraid of what the count will be next part. The drop each check-in is so dark, especially when counting from 8 billion. This is the amount of us-earth-humans-and-related left. The extinction countdown.

Page 225 – Three o’clock in the morning is making for a rough day. But the promise of humor is coming through. Worried about the promise (in the acknowledgments) of it getting darker in later books – this one has a line of dark.

Page 225 – Donut has her TV time!!!!

Page 260 – “More people had made it down to the next level than I expected.” 
ALSO ON THE PAGE “Six days and counting.”
And previously never made it lower than 13 level of 18 required to “win”.
They rig the game for tension, but not success. They have to have the appearance of winning but don’t want to lose the profit.

Page 273 – One of my buddies wrote “I cannot read “a 5% chance to immediately kill you” without thinking “ah yes, rolled a 1.””

Page 350 – SPOILER: Great use of a feature of the game. I didn’t think they would survive the Rage demon – but everything was amazing about it.

Page 386 – “Effective immediately, any NON-SAPIENT mobs who happen upon a stairwell will not be disintegrated.”
… You know, I don’t think this is going to go the way the way they think.

Page 390 – Background politics – wow, this is EXTREMELY well-done. We’ve been getting hints dropped throughout and now we have a much more solid view of both the rushing to the end (get access to the money) but making sure a LOT of money is generated. Most of the times I’ve seen the background information be dropped on characters in other groups – of the background political mechanisms and it is like – oh, so that is how the world words – but with Carl it is, hmm, let’s put this into the toolbox, we might need it. And then he breaks it out and uses it whenever he can. Just amazing writing – this is what I called layered-writing – and Mr. Dinniman is so far down in the layers it is pure baklava.

Page 403 – “Time to pay the Daddy tax.” … Ah, so it is the AI, not one of the programmers.

Page 427 – Oh goodness that book is evil. Two nights up to three am. Normally I get tired after about an hour of embroidery and an hour of reading (no blue screen time) and head to bed. The reading is – nice story but slight break in action, what time is it? Ok, bedtime (one hour has passed). But with Dungeon Crawler Carl – how long have I been reading? – two hours, but it is good, just going to finish off this scene. Two hours after that… – The series is at seven books, well, the 7th book (and level 9 – which the ending parts of this book indicates is off the hook) comes out in September.

Page 457 – Amazing on so many writing skills – the McGyvering problem creation and problem solving, the world, the characters, the humor mixed with the dark, the drama. Yes, very plot driven, but somehow the agency keeps coming into play. Five stars!

Series of Transcripts for Dungeon Crawler Carl

  1. Book Review (SERIES): Dungeon Crawler Carl Books 1-3 (12/16/2025)
  2. BuddyRead Transcript: Dungeon Crawler Carl Book 1 (12/17/2025)
  3. BuddyRead Transcript: Dungeon Crawler Carl Book 2 (12/19/2025)
  4. BuddyRead Transcript: Dungeon Crawler Carl Book 3 (12/20/2025)
  5. Book Review (SERIES): Dungeon Crawler Carl Books 4-6 (2/17/2026)
  6. BuddyRead Transcript: Dungeon Crawler Carl Book 4 (2/18/2026)
  7. BuddyRead Transcript: Dungeon Crawler Carl Book 5 (2/20/2026)
  8. BuddyRead Transcript: Dungeon Crawler Carl Book 6 (2/21/2026)